|  Setana Manoro
 Gallente
 Firefly Inc.
 
 
       | Posted - 2007.09.23 22:06:00 -
          [1] 
 Edited by: Setana Manoro on 23/09/2007 22:13:27
 
  Originally by: CCP Nozh Thanks for a lot of good suggestions and feedback!
 
 We've decided to split this into a few phases, due to lack of recources we'll need to keep all the UI changes minimal.
 
 This is phase 1 planned for our next release:
 
 Minor Improvements:
 
 òMake drones persist their shield damage when scooped up / redeployed.
 òIncrease the drone scoop range by 1000m
 
 
 Minor UI Improvements
 
 òMake the shield/armor/hull bars a single line, much like the gang overview UI.
 
 Take a look at the before and after.
 
 We really want to remove the drone stuff out of the overview, or change it so you can change it yourself (drag stuff out of the overview if you want to). But we just don't have the time at the moment, but it's going to happen...so for now we're just trying to make everything fit better.
 
 òLittle drone icons next to their target similar to when guns are activated.  Mad PS skills.
 òShow the target name of your drones in the "drones in space" window.  Mad PS skills.
 
 
 Drone Settings:
 
 As described before:
 
 òAgressive and Passive mode for drones.
 òFighter users can choose if their fighters follow when target warps away.
 
 Added:
 
 òAlways focus fire
 
 Drone Commands:
 
 As described before:
 
 òGuard
 òAssist
 
 Added:
 
 òAbandon Drone
 
 
 Drone Shortcuts:
 
 Making the following "bindable"
 
 òEngage Target
 òReturn and Orbit
 òScoop to Drone Bay
 òDrone Settings - Switching between "agressive" and "passive". Toggle "always focus fire", "fighters: follow targets"
 
 These shortcuts will effect all drones in space. No groups yet, keeping it simple to begin with.
 
 Like I said before this is just what we're planning for the next release, UI re haul is on its way, give it a little more time.
 
 
 
 
 If we don't have the ability to see which of the drones are damaged and which not - on shield, in the drone bay, then this is one serious nerf when combined with the new policy for the myrm/eos of carrying many drones but be limited to launching meds.
 Not to mention that your average "under 2m sp drake pilot" can pretty much insta-pop a medium drone and it is the only bc class ships that is capable of doing this at ranges 0km to 70km with the same ammount of damage being applied.
 
 I'm not neutral in RAGOON vs BOB, I just dislike both sides. :)
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